![]() When playing back animations the grain always randomizes. There is a preview option to turn on or off the random variance in the viewport. The grain effect now randomizes in each frame.Lens flare visibility and intensity can be toggled per light, while overall settings are controlled at the camera level.Lens flares are now generated from direct lights rather than bright pixels on the screen.New physically-based lens flare effect mimics flares from real camera lenses.The shutter speed controls the amount of blur. A GUI element has been added to set the shutter speed in the camera object.Note: the effect can not be previewed in the viewport. Motion blur can now be rendered for image and video renders.The CPU DOF effect has been removed, resulting in faster renders when DOF is enabled.Larger renders use a different technique which may create artifacts near the silhouette of meshes. The post effect DOF technique viewport preview now matches final renders for images up to 2048×2048.The post effect DOF mode has been updated to approximate the physically-accurate ray-tracing mode.The bokeh shapes have been updated with higher resolution images and a few new types.A button to click and set the focus point has been added next to the focus distance slider.Ctrl + Click + Mouse Drag will set the aperture value or amount of blur. ![]() A focus tool has been added, which allows the user to click in the viewport to set the focus point.The DOF controls have been reworked to mimic real-world cameras with an aperture dial controlling the level of blur.Added a physically-accurate ray-traced depth of field effect.High memory use scenes are handled better in some cases.Nvidia RTX cards now use DXR rather than Nvidia Optix for ray-tracing, which reduces memory use and increases performance by about 25%.Hardware ray-tracing acceleration is supported for AMD RX cards, increasing ray-tracing performance by about 400%.The rendering backend has migrated from DX11 to DX12.May 4th, 2022 DirectX 12 (Windows Only) # Fixed a crash that may occur if a material shader fails to build when using a custom shader.Cleaned up the included example Python scripts for compatibility with latest Python API changes.Fixed a bug that caused shading artifacts with meshes with bad UVs and sub-division in ray-tracing mode.Fixed a bug that could cause a crash when loading, importing, and exporting smart materials.Fixed a bug that caused a crash when loading Toolbag 3 scenes with shading models that are no longer supported.Fixed a bug with the resource locator that could cause referenced library assets to fail to be recognized as downloadable. ![]()
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